![]() You should have two lists now, both with 27, 8 digit numbers. ![]() Copy down the 8 digits then convert all of them to get their offsets.ġ2. But instead of starting at offset 488, start at offset 508. Now we need to do the same thing to STRM_Music_UG0_MB.abk(the XBOX version). The first track should start at 0000000 obviously because, it is the very first track and at the beginning of the file.ġ1. Now we have a list of where each track would start in the PC NFS:U music archive. ![]() Put them back together and you have the offset of that track: EF AB 67 12 -> EFAB6712ġ0. Now reverse the pairs: 12 67 AB EF -> EF AB 67 12ĩ. First separate the 8 digit number into 4 parts: 1267ABEF -> 12 67 AB EFĨ. Now you must convert these numbers to the offsets of the starts of the music tracks.ħ. You should now have a list of 27 hexadecimal numbers. Goto offset 500 and copy down those 8 digits.Ĥ. Copy down the 8 digits beginning at offset 488 and ending at offset 492.ģ. The offset will be located on the top of the bottom left window. Open up STRM_Music_UG0_MB.abk(the PC version) in hex workshop and browse to the offset of 488. This will tell you the offsets that the Music Extractor is looking for.ġ. You will also need to download STRM_Music_UG0_MB.abk (the PC NFS:U version, NOT THE XBOX VERSION). I use hex workshop, just search for it on google. It is complicated to extract the sound tracks from the xbox game using Guru's Music Extrator, but it can be done.
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